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Managing Creative Enterprises
Creative industries - Booklet no. 3
This introductory booklet is intended to be used by creative individuals and business entrepreneurs both (1) as a tool to understand the specifics of the creative market and the major challenges facing creative enterprises in terms of financing, marketing or managing intellectual property assets, and (2) as a practical guide to assist managers and creators in addressing these challenges and setting up and running viable creative businesses.
Publication year: 2006
Managing Intellectual Property in the Advertising Industry
Creative Industries - Booklet no. 5
This study will address various IP-related issues that are important for the efficient management of companies active in creating and implementing advertising content and campaigns.
Publication year: 2011
World Intellectual Property Indicators 2022
This authoritative report analyzes IP activity around the globe. Drawing on 2021 filing, registration and in force statistics from national and regional IP offices, it covers patents, utility models, trademarks, industrial designs, microorganisms, plant variety protection and geographical indications. The report also draws on survey data and industry sources to give a picture of activity in the creative economy.
Publication year: 2022
World Intellectual Property Indicators 2021
This authoritative report analyzes IP activity around the globe. Drawing on 2020 filing, registration and renewals statistics from national and regional IP offices and WIPO, it covers patents, utility models, trademarks, industrial designs, microorganisms, plant variety protection and geographical indications. The report also draws on survey data and industry sources to give a picture of activity in the publishing industry.
Publication year: 2021
Protecting Your Mobile App
Intellectual Property Solutions
Mobile apps are multilayered products with different features, which may be protected by various intellectual property (IP) rights including but not limited to copyright, trademark and patent. This publication is designed as a guide for app developers and publishers to understand how to legally protect the intellectual property of their mobile app. It offers legal clarity and business-oriented guidelines on IP, to generate additional revenue from a mobile app for creators and rights holders, and provides practical advice and insights to inform strategic decisions. The publication reviews the mobile app value chain and offers a checklist of legal considerations when identifying the relevant IP rights, protection options and strategies.
Intermediary Liability and Trade in Follow-on Innovation
Economic Research Working Paper No. 66
Liability rules affect the incentives of intermediaries to disseminate and curate creative works, in particular when works build on the work of predecessors and they are potentially infringing copyright. In an application to the visual arts, we show that appropriation artists borrow images from different sources and incorporate them into new, derivative works of art. By doing so, they risk infringing copyright but also put commercial trade and availability of the work at litigation risk as liability can extend to intermediaries in markets (auction houses) or in public exhibitions (museums). Using a differences-in-differences model and unique data on the level of the individual art work, we empirically investigate the impact of the prominent 2013 Cariou v. Prince U.S. court decision on trade and availability in Appropriation Art.
From Paper to Platform: Publishing, Intellectual Property and the Digital Revolution
Supporting the development of a national book and reading culture through local professional writers and publishers requires an understanding of the way this sector of the creative economy works and how it is affected by the digital revolution. This publication is intended to help policymakers, particularly those in countries that are interested in promoting local publishing, to understand the publishing industry better and to understand how copyright and other policies affect the way books are being created, published and consumed.
Innovation and Intellectual Property Use in the Global Video Game Industry
Economic Research Working Paper No.85
This paper is an analysis of the evolution of the global video game industry, a sector characterized by rapid technological innovation and changing business models. It builds on the work of Özalp (2024) and delves into how innovation in hardware, software, digital transformation and business models have redefined the boundaries of game development and player experiences. The paper also explores the important job roles in the industry, the role of intellectual property and end with predictions for the future of the industry. It aims to provide an accessible understanding of the industry's evolution, its current state, and its potential future directions.
Publication year: 2024
Heterogeneous Development Paths to Growth and Innovation: The Evolution of the Video Game Industry across Four Hubs
Economic Research Working Paper No.84
This study explores the evolution and success drivers of the global video game industry, focusing on key hubs within Finland, Poland, Japan, and the United States. Using a qualitative methodology, the research delves into how unique capabilities and historical development have contributed to the industry's growth across these nations. The findings reveal diverse pathways to building video game industry clusters, emphasizing the role of cross-industry skill transfer, intellectual property, and government support. In traditional hubs like Japan and the United States, the crossover of capabilities from entertainment and hardware industries has been crucial, whereas, in newer hubs like Finland and Poland, the growth is attributed to unique local developments such as hobby coder communities or leveraging the initial localization efforts to build globally appealing games. It further highlights the pivotal role of education in sustaining the growth of video game industry hubs.
The Evolution of the Two-Wheeler Industry: A Comparative Study of Italy, Japan, and India
Economic Research Working Paper No.83
This study leverages secondary data to provide a comprehensive outlook on the origin and evolution of the two-wheeler industry in Italy, Japan, and India. The study reveals how different technological, design, and manufacturing capabilities, combined with specific economic and social features in the historical contexts, have contributed to determine different trajectories in the evolution of these national industries. Recent trends towards digital transformation, electric mobility, connected driving are discussed. Three main takeaways emerge from our analysis. Firstly, the local capabilities play a crucial role in shaping both the origin and progression of the technology and the industry. Secondly, the two-wheeler industry displays patterns and trajectories that mimic the automotive industry, which can thus be used to interpret and forecast past, present, and future of motorcycles. Thirdly, the two-wheeler industry has been uniquely influenced by other industries, which has enhanced the complexity and effectiveness of its products and introduced novel elements which are reshaping the international demand for two-wheelers.